Finally, there is a problem that can occur. You probably won't notice it if you only make one pirate, but it happened to me once (and hopefully never again).
There is a glitch in the game. You want to make a green sixer. If you make a red sixer or a blue sixer, the game congratulates you and it ends. However, you DO NOT get credit for the quest--therefore you would not get the Burnt Staff if you made the mistake of returning to Madame Zigana. If this happens to you then you need to go back and repeat the Staff Enchant2 potion (note: if you have successfully completely it, then you won't see it in your list of potions).
Special Note: since this post was written, I've observed instances where you can keep playing even after you make a red sixer or a blue sixer. They may have fixed the problem. (cough- does any fix on this game ever last?)
There is a feature in my color line that helps to prevent this from happening. Notice, in the photo above, that I am already up to fours on red on the left side (bad, very bad...)
What I do as a corrective action -- every time I get a red and blue (or blue and red) I put it on the right side now, so it won't add to the growth on the left side. Of course, if I get a double red I will have to put it on the left side.
So how did this bad game end?
Even though I was aware of the problem, ironically, the game where I took these pictures was rather threatening for seeming to want to make a red sixer before making a green sixer. Fortunately, what you see above was about as bad as it got, and soon after this I finished with the Sole Alligator, the green sixer.
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