Wednesday, September 12, 2012

Opinion - Mastering Adversity

It would probably sound glib if we said "for every POTCO-caused problem our guild can develop a solution".  I know of no magic that can prevent DC (disconnect) events.  We can try to fix most problems though.  Teaming up with a second pirate can thwart some of the problems.

Tormenta (Cursed Caverns) - Enemy Hides the Walls (or even Floor)

solution 1- try running forward a considerable distance and then turn around and see if it made the enemy emerge.  You may find there are places that you run to, knowing that if you get there the enemy will most likely emerge.

solution 2 - in the area where this seems the most notorious, the Kiddy Pool and the Bridge, it seems that if you shoot the enemies, they don't think to do their wall hide tricks (hollar at me if this changes).

Tormenta (Cursed Caverns) - Bad Attune Wave Reception

solution- throw grenades, swing a sword, or shoot a pistol.

Beckett's Quarry (Near entrance to Catacombs) -- Enemies Hide in Walls

solution- this area doesn't have the poor attunement problem (yet).  Bring a friend who wants to level doll and have the friend attune all the redcoats before you begin to shoot them.  When they hide in the walls your friend will have easy kills and hopefully very good rep.

Beckett's Quarry (Star Intersection) -- Attunement Loss is Severe

The answer here--throwing knives can break an attunement; that's why it is not a good idea to level doll against enemies that throw knives.

problem- you can't keep an attunement on any enemies so you can't level doll here

solution- use this area to level your sword; a friend can keep an attunement on you and that seems to last.  Go to the Raider room area to level doll

(this list will continue to grow)

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